In addition, the RED team is unable to drown, which enables them to hide underwater.
Prior to PropHunt Redux, passive item effects, like the Sandman's health penalty, influenced the player as normal. They are not able to make use of their weapons unless they are the last player on their team. Players on the RED team are forced to play as Scouts and are randomly assigned the appearance of a map prop at the start of each round. Respawns are not permitted until the end of each round.
At the end of each round the teams are swapped the 'Hunters' (BLU) become the 'Hunted' (RED) and vice versa.
Players on the RED team, disguised as 'props', are given a 30 second set up time to hide, and afterwards players on the BLU team attempt to find and kill them in the allotted time period. PropHunt plays much like a cross between the standard Arena Mode and the game 'Hide and Seek'.